Google's Ai Quests Gamifies How To Use Ai In The Real World

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ZDNET's cardinal takeaways

  • Google's first AI Quest is disposable now for kids ages 11 to 14.
  • Each quest is based connected existent Google AI research.
  • Tech companies are racing to marketplace AI to students.

Google has launched a caller effort to thatch young students astir immoderate of nan practical, real-world uses of AI -- and successful nan process, to normalize nan exertion among nan adjacent generation. 

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AI Quests, a bid of interactive online games, educates students betwixt nan ages of 11 and 14 astir really Google is applying AI to reside climate, health, and different technological challenges. The institution launched nan bid connected Tuesday.

"It's our latest effort astir AI literacy successful classrooms, school nan adjacent procreation to not only usage nan technology, but inspiring them pinch really they tin usage AI to make a affirmative effect connected their world," Google wrote successful a property release. The effort was developed by Google Research successful collaboration pinch nan Stanford Accelerator for Learning.

Each quest is group successful a imagination realm, and students tin person guidance from a virtual mentor named Dr. Skye. In nan first quest, modeled connected Google's Flood Forecasting investigation project, students are challenged to way variables for illustration rainfall and stream flow, and train an AI model, to thief in-game characters make much meticulous flood predictions. 

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Two much quests -- 1 focused connected nan discovery of an oculus illness and nan second based connected Google's brain-mapping investigation -- will motorboat successful nan coming months, according to Google.

Familiarizing a young assemblage pinch AI

"Move accelerated and break things" has agelong been Silicon Valley's reigning motto. Now, different unofficial credo seems to beryllium emerging: "Teach 'em young."

As starring AI developers title to get their devices into nan broadest imaginable swathe of consumers, they're progressively turning their attraction to students. It's not a caller tactic: nan tech manufacture (like galore others) has ever targeted a younger audience, which marketers thin to position arsenic being some nan frontline of shifting taste trends and much receptive to radically caller products than older generations.

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But this attack has been supercharged pinch nan emergence of AI, which tech developers are portraying arsenic nan operating strategy of nan future. In immoderate corners, this rhetoric has taken connected existential overtones, pinch tech leaders informing that nan US and Chinese AI companies for illustration DeepSeek are locked successful a title to build nan technology that will find nan geopolitical bid of nan future.

This fuels aggravated title among AI developers to triumph nan loyalty of a younger audience. Google's caller AI Quests effort is simply a cleanable example. By gamifying AI, nan institution is aiming to toggle shape nan exertion from an absurd conception into a pragmatic, habitual portion of students' lives. 

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Google besides announced past period that it was giving assemblage students crossed 5 countries free access to its AI Pro plan. Similar caller efforts from Perplexity, Grammarly, Anthropic, and OpenAI also purpose to get students utilizing their products and build habits that could persist agelong into nan future.

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